Implementing Teen Patti Game Using Circular Linked List in Python
Teen Patti, also known as Flash or Flush, is a popular card game that hails from the Indian subcontinent. Traditionally played with a standard 52-card deck, it involves strategy, bluffing, and a bit of luck. As more and more people are falling in love with the game, it has gained popularity in both physical and digital formats. In this article, we will explore how to implement a basic version of Teen Patti using a circular linked list in Python, an efficient data structure that facilitates various gaming functionalities.
Understanding Circular Linked Lists
Circular linked lists are a variation of linked lists in which all nodes are connected in a circular fashion. This means that the last node links back to the first node, making it a useful structure for applications where traversal from end to beginning is required. In the context of a card game like Teen Patti, this structure allows players to make moves in a fluid manner without needing to track the start and end nodes manually.
Why Use Circular Linked Lists for Teen Patti?
- Dynamic Player Management: Players can be easily added or removed from the game without reshuffling the entire list.
- Efficient Game Play: The circular structure allows for seamless navigation from one player to the next, which is essential during a game with multiple rounds.
- Space Efficiency: Unlike arrays, linked lists do not require pre-defined sizes, providing flexible memory usage.
Setting Up Your Environment
To begin coding our Teen Patti game, make sure you have Python installed on your machine. For beginners, Python can be downloaded from the official site. Once the installation is complete, you can utilize any code editor, such as Visual Studio Code or PyCharm, to write your code.
Defining the Card and Player Classes
We will start by defining two classes: Card
and Player
. The Card class represents an individual card, while the Player class will represent a player in the game.
class Card:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
def __str__(self):
return f"{self.rank} of {self.suit}"
class Player:
def __init__(self, name):
self.name = name
self.hand = []
def add_card(self, card):
self.hand.append(card)
def show_hand(self):
return ', '.join(str(card) for card in self.hand)
Implementing the Circular Linked List
Next, we need to create a circular linked list to manage the players in our game. The linked list will enable us to traverse the players effectively.
class Node:
def __init__(self, player):
self.player = player
self.next = None
class CircularLinkedList:
def __init__(self):
self.head = None
def append(self, player):
new_node = Node(player)
if not self.head:
self.head = new_node
new_node.next = self.head
else:
current = self.head
while current.next != self.head:
current = current.next
current.next = new_node
new_node.next = self.head
def display(self):
players = []
if self.head:
current = self.head
while True:
players.append(current.player.name)
current = current.next
if current == self.head:
break
return players
Game Mechanics
Now that we have the data structures in place, let’s implement the core mechanics of the Teen Patti game. This includes player actions such as making bets, showing hands, and determining the winner of the round.
Creating the Game Logic
import random
class TeenPattiGame:
def __init__(self):
self.players = CircularLinkedList()
self.deck = self.create_deck()
self.current_bet = 0
def create_deck(self):
suits = ['Hearts', 'Diamonds', 'Clubs', 'Spades']
ranks = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']
return [Card(suit, rank) for suit in suits for rank in ranks]
def add_player(self, player_name):
self.players.append(Player(player_name))
def deal_hands(self):
for _ in range(3): # Each player gets 3 cards
current = self.players.head
while True:
card = random.choice(self.deck)
self.deck.remove(card)
current.player.add_card(card)
current = current.next
if current == self.players.head:
break
def place_bet(self, player_name, amount):
self.current_bet += amount
print(f"{player_name} has placed a bet of {amount}. Total bet is now {self.current_bet}.")
Visualizing the Game
At this point, we can visualize the game flow using our classes. Below is an example of how to create an instance of the game, add players, deal hands, and display the results:
if __name__ == "__main__":
game = TeenPattiGame()
game.add_player("Alice")
game.add_player("Bob")
game.add_player("Charlie")
game.deal_hands()
for player_name in game.players.display():
player = [p for p in game.players.display() if p.name == player_name][0]
print(f"{player.name} has: {player.show_hand()}")
game.place_bet("Alice", 10)
game.place_bet("Bob", 20)
game.place_bet("Charlie", 15)
Enhancing Your Implementation
There are numerous ways to enhance your Teen Patti game. Consider adding features such as:
- Game Rounds: Implement logic to manage rounds and betting stages.
- AI Players: Create simple AI logic to simulate computer-generated players.
- Graphical Interface: Use libraries like Tkinter or Pygame to create a GUI for a more engaging experience.
- Network Gameplay: Implement multiplayer features for playing over a network with friends or strangers.
Using a circular linked list for managing players in a game like Teen Patti proves to be a versatile approach, making it easier to navigate through the list efficiently and manage multiple game rounds. With Python being a great choice for both beginners and experts, creating such interactive applications can instill great programming skills while enhancing your understanding of data structures.
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